Fable 5.2 Builds Playable Browser FPS from a Single Prompt
Developer Felix Rieseberg used a single prompt to have Fable 5.2 generate a fully playable browser-based 3D shooter, with all models, sounds and textures created from scratch. The run took 8 hours and consumed roughly 2.7M output and 445M input tokens at about $550 in API cost, demonstrating frontier-model capability for complex multimodal engineering without human feedback.
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宝玉 (@dotey) · 2026-11-10 22
Fable 5.2 做的这个游戏确实牛逼,打开浏览器就能玩,我都玩了一会了,有点玩 Call of Duty 的感觉
↳ 引用 @felixrieseberg (Felix Rieseberg): I wanted to test Fable 5.2's quality with one-shot prompts without human feedback.
Everything in this game is from scratch: models, sounds, textures. ~$550 at API pricing, ~2.7M output and 445M input tokens, heavily cached. Took 8 hours!
Play it here: https://claude.ai/artifact/BGY1SztrAYcJQHSsnHHGmp