ALL INTELLIGENCE
Simon Willison 博客T2·Models

Claude Opus 5.5 Ports Three.js 3D Scene to Vanilla WebGL

Original title: The Web Is More Than Enough, by Paul Ford
42AI Score

Developer Simon Willison used Claude Opus 5.5 in a standard chat session to port a Three.js 3D scene into dependency-free vanilla JavaScript and WebGL, with both versions rendering successfully. It is an anecdotal hands-on demo showing the model can rewrite 3D graphics code across libraries, but offers no quantitative benchmark or reproducible methodology.

Full Report

My comment on The Web Is More Than Enough, by Paul Ford — Hacker News.

OK, this comment convinced me to give that a shot.

Here's a thing I made in Three.js this morning - a Nudibranch themed Faberge Egg: https://static.simonwillison.net/static/2026/Hidden-Reef-Egg... (77KB)

I just asked Claude (Opus 5.5 Medium running in regular Claude Chat) to port that to Vanilla JS, in the same thread where it had built it, and got this: https://static.simonwillison.net/static/2026/Hidden-Reef-Egg... (98KB)

They aren't identical - you can see what Claude said about that in the transcript (I don't fully understand why it differed): https://claude.ai/share/e56d163e-2793-4677-aa11-191d5058b414

But yeah, it turns out Claude Opus 5.5 is perfectly capable of 3D modeling in Vanilla JS + WebGL without Three.js.

In eyeballing the code I find the Three.js slightly easier to understand myself, but I rarely look at the code for these 3D projects so that isn't a particularly big deal.

Tags: hacker-news, javascript, ai, generative-ai, llms, claude, three-js